Tom Kyster

Concept Designer and Illustrator


available for full time and freelance




I am a seasoned designer/illustrator/animator with many years of experience working in the game industry. I’ve designed and illustrated characters, environments, UI, and effects. I am used to working in a fast paced environment and hitting deadlines. I’m an easy going and

open minded artist looking for a new and exciting opportunity.




Nickelodeon Games (September 2007 - 2014) 

Illustration, Concept artist, Jack of all Trades

    My six plus years at Nick Games has been very rewarding. I’ve worked on numerous projects  and have been in charge of many of them. During the making of “Tales of Neopia” I was put in charge of creating the only combat zone in the MMO. I  created NPC’s, levels and combat design.  Later I was put in charge of re-creating a battledome pvp arena that was terribly out dated. I was able to develop, create, animate, and design this new environment. It was a very successful campaign that brought in thousands of users new and old. Currently I am a senior level artist working in various  areas of concept, animation, and illustration.


CROOZ Inc. (May 2013  - June 2013)

Illustration, Concept Design

Concept art and Illustration for the upcoming title “Knights of Avalon”.


Double Helix (Feb 2013 - April 2013)

Concept Art and UI Design

UI design and art for Mobile projects.  The time that I spent with DH was very well received as I was able to bring a lot of new ideas and game experience from my concepts. 


Venarc (2012)

Concept Art and Design 

This was an interesting project. I was put in charge of designing the look and feel of a social gathering web site. I created an entire virtual space via concept and illustration.


Present Creative (2012)

Concept Art and Illustration

Concept and illustration for an online fantasy card game.


Nylon Motion (2006 - 2007)

Lead Animator

Lead animator for the music video “The IROK_Z Song”.




Gnomon School of Visual Effects (2008 - 2010)

Digital Painting and Maya (modeling, texturing)


Minneapolis College of Art and Design (2001 - 2004)

Bachelors in Animation with a minor in Illustration




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Cover Art for Eye for Games Magazine
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