TOM EBNER ART DIRECTION & PORTFOLIO
I'm an art director with a long track record of building visual identities for character-driven, stylized games, from first sketches through live service. I’ve led art direction and visual development on projects like Jellyvale, James Cameron’s Avatar: Project Eden, and Genies & Gems, creating style guides, art bibles, and key art that keep teams aligned over years of production. My experience spans concept art, character and environment design, UI direction, vendor management, and working with licensors under strict brand guidelines, especially in mobile and indie pipelines. I stay hands-on with the work, I’m comfortable directing distributed teams, and I’m focused on turning loose ideas into clear, game-ready visuals that support both player experience and long-term production needs.
TEAM FEEDBACK
JACKIE JIN
CEO and Founder at Squid Games | Women in Games Ambassador | Stanford Economics
TOM BARLOW
Art Director / Visual Development / Game Production & Marketing / Experience in AAA, Mobile & UGC
Tom was my Art Director, managing the whole visual vision and artistic direction of our game Jellyvale for over three years. I couldn't have possibly asked for a better one. Tom is creative, talented, a fast worker and a strong manager with excellent artistic taste. He pushed us to make our game better, whether that meant a bolder art direction or more delightful features, at every turn. He didn't hesitate to (frequently) roll up his sleeves and do IC work even as he also managed a team of five artists and multiple international contractors. He worked cross-discipline with our narrative designer and game designer, and also directly under me (creative director and CEO). Our game would have been much the worse without Tom's vision and directorship. I recommend him to anyone looking for strong artistic talent, and hope to one day have the great pleasure of working with him again.
I had the pleasure of working with Tom for three years at Jam City, where he was both my direct report and a close collaborator. We worked side by side on the development of our Avatar mobile game, as well as several other titles.
Tom is a naturally gifted Art Director with strong traditional art skills that elevate the creative vision of any game. His character work is especially impressive and consistently inspired our multidisciplinary teams to deliver their best work. At Jam City, I relied on Tom to lead the artistic direction across multiple areas—key art, character design, backgrounds, graphic design etc.
Tom also builds strong relationships across all levels of the studio and consistently communicated with clarity and empathy. He's also a passionate gamer who stays on top of industry trends, which adds valuable insight to both game development and strategy.
Any company looking for strong, thoughtful art leadership would be lucky to have Tom on their team.
JEFFERY KUNG
Lead Level Designer @ Mob Entertainment | Leadership in Immersive Horror Experiences
IVAN MATTOS
2D Character Animator | Spine, Adobe Animate, AfterEffects | Mobile Gaming
Tom worked closely with the design team to help get the visuals in our levels looking amazing. You can see, in his portfolio, the work he did for our Avatar game. He led his team of artists as well as had hands on work of his own that he and his team cranked out. So many high quality assets were made by him and his team that every time a new piece of art went into the game, the entire dev team was astonished, amazed, and delighted!
Tom couldn't be a more collaborative teammate. His eagerness to understand what the needs and direction were for our levels was infectious. He also was a great mentor and teacher to his art team. With some of the new-to-the-industry artists on the team, I could easily see their progression in the quality of their work week over week. That tells me that he's able to monitor, mentor, and teach artists exactly what it is the project needs from their work.
I highly recommend Tom for any game development team who is looking for an incredible artist, a wonderful teacher and mentor, and a highly collaborative team member. I would work with Tom again in a heartbeat!
I would be remise if I didn't express how incredible it was to work with Tom on Jellyvale. He's an incredibly perceptive and effective art director; he always knew how to unstick me, push me, or cut our loses. Tom did this all while even producing his own art and not to mention being a model family man; it's truly an inspiration to me. Tom is candid yet kind, which is a hard balance to strike.
This has been the most fulfilling and rewarding project I've ever worked on thanks to Tom and the team he managed.
CELESTE SCHULTE
Senior Concept Artist
JENNY SINCLAIR
UI/UX Designer at Netflix Games
Tom will make your game look awesome! Not only is Tom an extremely skilled and talented artist, he is an exceptional leader and creative force. While I was reporting to Tom, he wore several hats to keep the art production on the project running fast, smooth, organized and efficient while retaining the highest visual quality. Tom is able to process all of the various high-level needs of the design team into bite sized assignments for his team and somehow manages time well enough to provide that team with draw overs, detailed and specific feedback notes and general work place guidance. Tom hits his deadlines, he takes responsibility, he gets it DONE. I really liked working with someone I knew I could depend on to take our art to a new level, helping us achieve our best, creating a game we were all proud of. If you want to make a game, hire Tom and you are already halfway there!
Tom is, hands down, the best art director I have ever worked with! He is amazingly talented, collaborative, and communicative with a great sense of humor! He is also one of the most dependable people I have ever met in my life. His ability to design and manage has allowed our team to constantly stay on top of deadlines while delivering top quality work. He is someone that I constantly look up to and he has always inspired me to strive for greatness. I am incredibly grateful to have worked under Tom for 5 years, and even more proud to call him my friend. 10/10 highly recommended!!!
REID MONNINGER
Concept Designer for animation and games
JACK MARQUEZ
Concept Designer and Game Artist with an industrial design background and a passion for visual problem-solving!
Immediately after first talking to Tom I felt a sense of ease and reassurance that I was going to be in good hands while working at Jam City. Because I was new to the games industry I felt bad about possibly not pulling my weight at first. However, Tom gave me confidence in myself by believing in me and showing me the right methods to get the job done. He also always knew what to say to lighten the mood during a stressful work meeting when morale was low. He was the hardest worker on our art team and also had the best attitude. He is in my opinion, is an extremely huge asset to any team lucky enough to have him!
Tom's incredible concepting and rendering skills speak for themselves. As an art director, Tom made me feel like part of the team from day one, and I couldn't ask for a better manager for my first job in the games industry. His feedback and drawovers provided clear direction, and he was always quick to answer questions with a professional but approachable attitude (and great sense of humor!). I'll miss working for him, and any game company would be extremely lucky to have him leading your art team!
Art Director with 15+ years in game development across mobile, indie, and licensed IP. Built visual identities, style guides, art bibles, and production pipelines from scratch, leading distributed teams and external vendors from concept through live ops. Strong background in visual development, character-driven art, cross-functional collaboration, and translating creative goals into clear, production-ready workflows.
Art Direction & Visual Development
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Art direction, visual development, style guides, art bibles, visual targets, IP stewardship, character design.
Leadership & Collaboration
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Team leadership, artist mentoring, vendor management, offshore team direction, stakeholder alignment, cross-functional collaboration.
Production & Live Ops
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Pipeline development, asset review and feedback, production workflows, live service support, quality standards, production planning.
Tools
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Adobe Photoshop, Unreal Engine (working knowledge), Maya, ZBrush, 2D/3D game art pipelines
TOM EBNER
Art Director -- Games | Visual Development
tomebner81@gmail.com | www.tomebner.com | Los Angeles, CA (West Coast)
PROFESSIONAL SUMMARY
CORE SKILLS
PROFESSIONAL EXPERIENCE
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Defined the visual identity and art direction for Jellyvale: A Match Tale, building the art bible and visual targets across characters, environments, UI, and FX.
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Built the studio's art pipeline and review process from the ground up, establishing standards, workflows, and feedback systems.
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Lead a distributed art team and partner daily with design and engineering to align visual quality with gameplay goals and technical constraints.
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Maintain consistency across internal and external contributors through structured feedback, paintovers, and clear visual standards.
Squid Games — Art Director Remote | May 2022 – April 2026
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Directed live-service art production for Genies & Gems, supporting feature development, seasonal content, and long-term visual evolution.
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Led art direction on James Cameron's Avatar franchise work, defining visual standards and guiding teams within strict licensed-IP requirements.
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Created and maintained style guides and art bibles used across internal teams and external development partners.
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Managed external vendors and offshore teams, maintaining quality and consistency across distributed pipelines.
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Collaborated with product, engineering, and marketing leadership to align visual direction with production and business goals.
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Mentored artists across disciplines and helped raise team quality over time.
Jam City — Art Director / Art Lead / Senior Artist Culver City, CA | 2014 – March 2022
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Defined visual direction across multiple web-based game titles for a major youth entertainment brand.
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Built and enforced style guides for licensed IP across internal and external teams.
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Produced concept art, character design, environment illustration, and animation assets for live titles.
Nickelodeon Games — Senior Artist Glendale, CA | Sept 2007 – March 2014
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Created concept art and visual development for Card King Dragon Wars.
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Produced color scripts, pitch materials, and licensed-IP development work including Green Arrow, Adventure Time, and King of the Hill.
Kung Fu Factory — Senior Artist/Concept Artist Los Angeles, CA | June 2014 – Sept 2014
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Led art direction across mobile projects for a small, fast-moving team.
Collision Studios — Lead Artist
Santa Monica, CA May 2014 – June 2014
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Freelance art direction, concept, and illustration across licensed and original IP, spanning character, environment, brand, and marketing work.
SELECT FREELANCE & IP WORK
Minneapolis College of Art and Design
BFA, Animation (Minor: Illustration)
Gnomon School of Visual Effects
Digital Painting & 3D Modeling
EDUCATION






