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TOM EBNER ART DIRECTION & PORTFOLIO

ABOUT

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     I'm an art director with a long track record of building visual identities for character-driven, stylized games, from first sketches through live service. I’ve led art direction and visual development on projects like Jellyvale, James Cameron’s Avatar: Project Eden, and Genies & Gems, creating style guides, art bibles, and key art that keep teams aligned over years of production. My experience spans concept art, character and environment design, UI direction, vendor management, and working with licensors under strict brand guidelines, especially in mobile and indie pipelines. I stay hands-on with the work, I’m comfortable directing distributed teams, and I’m focused on turning loose ideas into clear, game-ready visuals that support both player experience and long-term production needs.

TEAM FEEDBACK

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JACKIE JIN

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CEO and Founder at Squid Games | Women in Games Ambassador | Stanford Economics

TOM BARLOW

Art Director / Visual Development / Game Production & Marketing / Experience in AAA, Mobile & UGC

Tom was my Art Director, managing the whole visual vision and artistic direction of our game Jellyvale for over three years. I couldn't have possibly asked for a better one. Tom is creative, talented, a fast worker and a strong manager with excellent artistic taste. He pushed us to make our game better, whether that meant a bolder art direction or more delightful features, at every turn. He didn't hesitate to (frequently) roll up his sleeves and do IC work even as he also managed a team of five artists and multiple international contractors. He worked cross-discipline with our narrative designer and game designer, and also directly under me (creative director and CEO).  Our game would have been much the worse without Tom's vision and directorship. I recommend him to anyone looking for strong artistic talent, and hope to one day have the great pleasure of working with him again.

I had the pleasure of working with Tom for three years at Jam City, where he was both my direct report and a close collaborator. We worked side by side on the development of our Avatar mobile game, as well as several other titles.
Tom is a naturally gifted Art Director with strong traditional art skills that elevate the creative vision of any game. His character work is especially impressive and consistently inspired our multidisciplinary teams to deliver their best work. At Jam City, I relied on Tom to lead the artistic direction across multiple areas—key art, character design, backgrounds, graphic design etc.
Tom also builds strong relationships across all levels of the studio and consistently communicated with clarity and empathy. He's also a passionate gamer who stays on top of industry trends, which adds valuable insight to both game development and strategy.
Any company looking for strong, thoughtful art leadership would be lucky to have Tom on their team.

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JEFFERY KUNG

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Lead Level Designer @ Mob Entertainment | Leadership in Immersive Horror Experiences

IVAN MATTOS

2D Character Animator | Spine, Adobe Animate, AfterEffects | Mobile Gaming

Tom worked closely with the design team to help get the visuals in our levels looking amazing. You can see, in his portfolio, the work he did for our Avatar game. He led his team of artists as well as had hands on work of his own that he and his team cranked out. So many high quality assets were made by him and his team that every time a new piece of art went into the game, the entire dev team was astonished, amazed, and delighted!
Tom couldn't be a more collaborative teammate. His eagerness to understand what the needs and direction were for our levels was infectious. He also was a great mentor and teacher to his art team. With some of the new-to-the-industry artists on the team, I could easily see their progression in the quality of their work week over week. That tells me that he's able to monitor, mentor, and teach artists exactly what it is the project needs from their work.
I highly recommend Tom for any game development team who is looking for an incredible artist, a wonderful teacher and mentor, and a highly collaborative team member. I would work with Tom again in a heartbeat!

I would be remise if I didn't express how incredible it was to work with Tom on Jellyvale. He's an incredibly perceptive and effective art director; he always knew how to unstick me, push me, or cut our loses. Tom did this all while even producing his own art and not to mention being a model family man; it's truly an inspiration to me. Tom is candid yet kind, which is a hard balance to strike.
This has been the most fulfilling and rewarding project I've ever worked on thanks to Tom and the team he managed.

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CELESTE SCHULTE

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Senior Concept Artist

JENNY SINCLAIR

UI/UX Designer at Netflix Games

Tom will make your game look awesome! Not only is Tom an extremely skilled and talented artist, he is an exceptional leader and creative force. While I was reporting to Tom, he wore several hats to keep the art production on the project running fast, smooth, organized and efficient while retaining the highest visual quality. Tom is able to process all of the various high-level needs of the design team into bite sized assignments for his team and somehow manages time well enough to provide that team with draw overs, detailed and specific feedback notes and general work place guidance. Tom hits his deadlines, he takes responsibility, he gets it DONE. I really liked working with someone I knew I could depend on to take our art to a new level, helping us achieve our best, creating a game we were all proud of. If you want to make a game, hire Tom and you are already halfway there!

Tom is, hands down, the best art director I have ever worked with! He is amazingly talented, collaborative, and communicative with a great sense of humor! He is also one of the most dependable people I have ever met in my life. His ability to design and manage has allowed our team to constantly stay on top of deadlines while delivering top quality work. He is someone that I constantly look up to and he has always inspired me to strive for greatness. I am incredibly grateful to have worked under Tom for 5 years, and even more proud to call him my friend. 10/10 highly recommended!!!

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REID MONNINGER

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Concept Designer for animation and games

JACK MARQUEZ

Concept Designer and Game Artist with an industrial design background and a passion for visual problem-solving!

Immediately after first talking to Tom I felt a sense of ease and reassurance that I was going to be in good hands while working at Jam City. Because I was new to the games industry I felt bad about possibly not pulling my weight at first. However, Tom gave me confidence in myself by believing in me and showing me the right methods to get the job done. He also always knew what to say to lighten the mood during a stressful work meeting when morale was low. He was the hardest worker on our art team and also had the best attitude. He is in my opinion, is an extremely huge asset to any team lucky enough to have him!

Tom's incredible concepting and rendering skills speak for themselves. As an art director, Tom made me feel like part of the team from day one, and I couldn't ask for a better manager for my first job in the games industry. His feedback and drawovers provided clear direction, and he was always quick to answer questions with a professional but approachable attitude (and great sense of humor!). I'll miss working for him, and any game company would be extremely lucky to have him leading your art team!

RESUME

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Visionary art director and builder with 20+ years defining visual direction for games, live-service titles, and globally recognized entertainment IP. Based in Los Angeles.  I have established complete visual systems from scratch at multiple studios building art bibles, setting visual targets, scaling external art organizations, and aligning creative vision with production teams. Experienced directing distributed teams and offshore vendors at scale, owning style guides from brief through final execution, and presenting creative vision to investors and stakeholders with monetary results. Brings deep pipeline architecture expertise and a track record of translating ambitious creative goals into executable production workflows. Experience with working from newbies to S ranks. 

Art Direction & Visual Systems:  Art Direction, Art Bibles & Style Guides, Visual Targets, IP Stewardship, Creative Vision Development

Team & Vendor Leadership:  External Vendor Management, Distributed Team Leadership, Art Team Scaling, Stakeholder Alignment, Investor Presentations

Production & Pipeline:  Pipeline Development from Scratch, Cross-Functional Collaboration, Asset Review & Feedback, Live Ops, Production Workflows

Tools:  Adobe Photoshop, Unreal Engine (working knowledge), Maya/ZBrush (working knowledge), 2D/3D Pipelines

TOM EBNER

Art Director --  Games | Visual Development | IP & Franchise Leadership

tomebner81@gmail.com 

SUMMARY

CORE SKILLS

PROFESSIONAL EXPERIENCE 

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• Established the complete visual identity and art direction for Jellyvale: A Match Tale from pre-production through active development defining the game's aesthetic, building its art bible, and setting visual targets across all disciplines.

• Designed and implemented the studio's art pipeline and review processes from the ground up, without inherited tools, team structure, or existing workflows.

• Lead and direct a distributed team of artists across characters, environments, UI, and FX providing clear creative direction through paintovers, written standards, and structured feedback loops.

• Collaborate daily with design and engineering to ensure visual goals align with gameplay systems and technical constraints.

• Established visual consistency standards used across all internal and external contributors. 

Squid Games — Art Director Remote | May 2022 – April 2026

• Served as Art Director on Genies & Gems, a live-service title with sustained content production directing ongoing feature development, seasonal events, and visual evolution across a multi-year run.

• Art Lead on James Cameron's Avatar franchise one of entertainment's highest-profile IPs defining visual standards and directing art teams to meet the expectations of a globally recognized license.

• Created and maintained comprehensive style guides and art bibles used by both internal teams and external development partners to ensure visual consistency at scale.

• Directed external art vendors and offshore partners, providing structured feedback and maintaining quality across distributed production pipelines.

• Collaborated cross-functionally with product, engineering, and marketing leadership to align artistic vision with business objectives and stakeholder presentations.

• Mentored and developed artists across disciplines, elevating team quality and building institutional visual knowledge. 

Jam City — Art Director / Art Lead / Senior Artist Culver City, CA | 2014 – March 2022 

• Defined and maintained visual direction across multiple simultaneous web-based game titles for one of entertainment's most recognized youth brands.

• Built and enforced style guides for licensed IP ensuring brand fidelity across internal teams and external contributors.

• Produced concept art, character design, environment illustration, and animation assets for live titles. 

Nickelodeon Games — Senior Artist Glendale, CA | Sept 2007 – March 2014 

• Concept artist for Card King Dragon Wars.

• Visual direction, color scripts, and pitch materials for licensed IP including Green Arrow, Adventure Time, and King of the Hill. 

Kung Fu Factory — Senior Artist/Concept Artist Los Angeles, CA | June 2014 – Sept 2014 

• Led art direction across mobile projects with hands-on direction for a small, fast-moving team. 

Collision Studios — Lead Artist                       

Santa Monica, CA  May 2014 – June 2014 

Freelance art direction, concept, and illustration work across a wide range of licensed and original IP demonstrating range across character, environment, brand, and marketing contexts. 

Check out FREELANCE to see more. 

Clients include: Axis Studios, Fox Mobile, Neopets, Jam City, Fable Fortune, etc.

SELECT FREELANCE & IP WORK 

Minneapolis College of Art and Design

BFA, Animation (Minor: Illustration)

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Gnomon School of Visual Effects

Digital Painting & 3D Modeling 

EDUCATION 

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